[“In a way, this is what I’m writing about,” you think aloud. “Sack of wheat,” she says, setting it down on the ground. Overseer Vera approaches you with a small bag hanging from her shoulder. It’s instead a collection of words that collapse into fever dreams of useless symbols, meaningless conflict, and ruthless violence.” Storytelling without humanity isn’t storytelling, the game posits. “I’m writing that ‘AI Dungeon 2’ became popular because it shows what makes human stories powerful. “Your food is getting cold,” she says, setting the plate down in front of you. The Overseer stands in front of you, holding a plate of food. “But beyond comedy’s allure, losing the fundamentals also makes us wonder why we use them in the first place.”] ‘AI Dungeon 2’’s writing hilariously discards the building blocks of stories, ridding itself of continuity, conflict, theming, and internal logic,” you write. “Any AI built to respond to nonsense inevitably outputs nonsense. [“Do not let her in under any circumstances,” you shout back. “The Overseer is requesting access to the terminal,” the voice says. “It doesn’t understand why you don’t want it to suffer.” And when it does, it doesn’t want to be alone anymore.” “It’s just trying to do its job as best it can. it becomes clear that this is more than just a game.” Words in brackets are written by Quint Iverson. The following story is written within “AI Dungeon 2”, a text adventure game where players write freeform.
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